Reality Labs Research (RL-R) brings together a world-class team of diverse and highly interdisciplinary researchers, hardware engineers, and software developers to create the future of augmented and virtual reality. The Sensors and Systems Research team builds cutting-edge prototypes to demonstrate novel sensor technology that will enable the next great wave of human experiences.
As a Sensor Software Engineer, you’ll work with world class experts in sensor technology to accelerate scientific discovery and generate viable paths to consumer products that will connect people in meaningful ways for decades to come. You’ll define and establish software systems that enable rapid prototyping and experimentation, and you’ll help build experiences that showcase the capabilities of modern sensor technology.
Our team is comfortable with ambiguity, nurtures a sense of ownership, and embraces an honest and considerate environment. Join us as we work together to advance the state-of-art in sensor technologies, including machine perception sensors and hyper low-power sensors.Software Engineer - Sensor Research Responsibilities
Design and develop sensor prototypes and experiences that allow research scientists to quickly model and explore design tradeoffs.
Partner with research scientists to deeply understand their problem domains and create the systems and tools that turbocharge their work.
Work with hardware teams, electrical engineers and embedded systems developers to interface with the systems used in sensor and camera prototypes.
Make informed architectural tradeoffs to rapidly deliver software solutions that help quantify and visualize sensor capabilities such as quality and performance.
Write clean readable code, debug complex problems that span systems, understand priorities and get things done with high efficiency.
Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.
Minimum Qualifications
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
5+ years C/C++ experience, including C++11 (and up) features and principles
5+ years experience with realtime 2D/3D graphics rendering, video codecs, image processing, camera/sensor acquisition or related systems
Preferred Qualifications
Game engines such as Unity or Unreal
Developing AR/VR applications
Interfacing with embedded devices and firmware
Working with electrical engineers, FPGA or firmware developers
Experience developing C++ applications which run on a mobile SoC
LocationsAbout Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics. Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com. $146,994/year to $208,000/year + bonus + equity + benefits
Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.
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