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Technical Artist, Metaverse at Meta
New York City, United States


Job Descrption
Help us build the Metaverse at Reality Labs group in Meta. Our goal is to establish a global-scale UGC platform that empowers creators, performers, and communities to connect and engage in unprecedented ways.

As a Technical Artist, you will collaborate with multidisciplinary teams to bring innovative experiences, features, and technology to life. If you're a tech-savvy communicator, passionate about the intersection of technology and society, and excited to contribute to a dynamic environment, come be part of our journey!Technical Artist, Metaverse Responsibilities
  • Find creative and technical solutions that eliminate difficult problems in our unique production environment.
  • Educate XFN peers on digital content best practices and techniques.
  • Be a communication bridge between Art, Design, Engineering, and Production.
  • Quickly solve issues with cross-functional leads.
  • Thrive in a dynamic, fast-paced, and self-motivated environment.
Minimum Qualifications
  • Experience working independently and manage one’s time and tasks in an ambiguous environment.
  • Effective communication and drafting skills. Communication across teams including engineers and artists.
  • Must have experience using a professional game engine like Unity or Unreal.
  • Experience with a high-level programming language such as Python, C#, and/or C++.
  • Experience with 3D asset pipelines and digital content creation tools such as Blender, Maya, Houdini, Substance Painter, and Substance Designer.
  • 5+ years industry experience within a Technical Artist position.
Preferred Qualifications
  • Machine learning, and/or Generative AI workflows.
  • Experience with procedural art packages such as Houdini
  • Experience in character technologies, rigging, and animation
  • Deep knowledge of low-level real-time graphics pipeline concepts.
  • Being interested and informed about emerging technologies.
  • Self-motivated, product thinking mindset.
  • Experience shipping AR/VR applications.
  • Partner closely with the engineering and design teams to develop content across a range of devices.
  • Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.
LocationsAbout Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics. Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com. $153,000/year to $212,000/year + bonus + equity + benefits

Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.

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